Thursday 14 June 2012

Pox and the Finish Line

This week's development time has been somewhat curtailed by our little boy having Chicken Pox. The small person seems to be pretty much better now. I managed to get in a few hours work thanks to family taking up some of the sprog watching duties.

The majority of the work completed has been around balancing. The game was still pretty brutal on the easier difficulties. There's still some work to be done in this area.

The issues/tasks log is now down to 8 items. Most of these are tweaks, balancing and website/documentation.

Hope to have the beta version of the game released next week... hope this isn't developer optimism.

No comments: